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Coding Starter II

Introduction to Coding for Kids (Grades 2 to 3)

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4.67/5 (312 Ratings)

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6 Live 1:1 Sessions

$244

$183

Price/Class $30.50

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607 minutes of class completed today

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607 minutes of class completed today

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607 minutes of class completed today

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607 minutes of class completed today

bulb

607 minutes of class completed today

bulb

607 minutes of class completed today

bulb

607 minutes of class completed today

bulb

607 minutes of class completed today

bulb

607 minutes of class completed today

USD244

USD183

Home > Courses > Science Classes for Kids > Introduction to Coding for Kids (Grades 2 to 3)

Program Overview

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Personalized attention

Learn Coding at your own pace with a teacher focused only on you

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Teacher-led sessions

Real-time interaction and feedback with a dedicated teacher

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60 minutes per session

Deep-dive into topics with focused 60-minute sessions

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6-8 age group

Tailored for curious learners in the 6-8 age group

What’s Included

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66 Interactive lessons

Built to engage

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English

language instruction

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Lifetime access

to course materials

Activity Overview

Grades 2 to 3

Beginner

A gentle introduction to coding through 6 exciting sessions that blend coding basics with app and game creation.

Learning Goals

  • Build solid coding Foundations Grade and programming logic
  • Spark creativity using stories and visual projects
  • Develop critical thinking through coding challenges
  • Gain confidence working with beginner-friendly digital tools

Lessons

Coding Fundamentals

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Geometric Shapes

Introduction to coding, programming, and command execution through engaging geometric shape project.

App Development

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Water Cycle

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Help the duckies Part 1

Master variables, sprites, controls, and functions in Game Lab by helping the duckies in the interactive "Help the duckies - Part 1" project.

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Geometric Shapes

Introduction to coding, programming, and command execution through engaging geometric shape project.

Game Development

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Master variables, sprites, controls, and functions in Game Lab by helping the duckies in the interactive "Help the duckies - Part 1" project.

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Geometric Shapes

Introduction to coding, programming, and command execution through engaging geometric shape project.

Scientific Exploration

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Master variables, sprites, controls, and functions in Game Lab by helping the duckies in the interactive "Help the duckies - Part 1" project.

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Geometric Shapes

Introduction to coding, programming, and command execution through engaging geometric shape project.

Codimath

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Angry RoboCop

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Water Cycle

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Help the duckies Part 1

Master variables, sprites, controls, and functions in Game Lab by helping the duckies in the interactive "Help the duckies - Part 1" project.

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Geometric Shapes

Introduction to coding, programming, and command execution through engaging geometric shape project.

3d Modelling

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Water Cycle

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Help the duckies Part 1

Master variables, sprites, controls, and functions in Game Lab by helping the duckies in the interactive "Help the duckies - Part 1" project.

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Geometric Shapes

Introduction to coding, programming, and command execution through engaging geometric shape project.

AR/VR

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Master variables, sprites, controls, and functions in Game Lab by helping the duckies in the interactive "Help the duckies - Part 1" project.

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Geometric Shapes

Introduction to coding, programming, and command execution through engaging geometric shape project.

Design Thinking

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Angry RoboCop

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Water Cycle

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Help the duckies Part 1

Master variables, sprites, controls, and functions in Game Lab by helping the duckies in the interactive "Help the duckies - Part 1" project.

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Geometric Shapes

Introduction to coding, programming, and command execution through engaging geometric shape project.

HTML and CSS

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Angry RoboCop

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Water Cycle

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Help the duckies Part 1

Master variables, sprites, controls, and functions in Game Lab by helping the duckies in the interactive "Help the duckies - Part 1" project.

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Geometric Shapes

Introduction to coding, programming, and command execution through engaging geometric shape project.

Microbit

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Help the duckies Part 1

Master variables, sprites, controls, and functions in Game Lab by helping the duckies in the interactive "Help the duckies - Part 1" project.

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Geometric Shapes

Introduction to coding, programming, and command execution through engaging geometric shape project.

Premier OOP - C++

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Help the duckies Part 1

Master variables, sprites, controls, and functions in Game Lab by helping the duckies in the interactive "Help the duckies - Part 1" project.

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Geometric Shapes

Introduction to coding, programming, and command execution through engaging geometric shape project.

Premier OOP - Java

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Master variables, sprites, controls, and functions in Game Lab by helping the duckies in the interactive "Help the duckies - Part 1" project.

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Geometric Shapes

Introduction to coding, programming, and command execution through engaging geometric shape project.

Premier Introduction to Python

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Master variables, sprites, controls, and functions in Game Lab by helping the duckies in the interactive "Help the duckies - Part 1" project.

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Geometric Shapes

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Premier Python Advanced

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Premier Data Visualisation

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Premier Machine Learning

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Master variables, sprites, controls, and functions in Game Lab by helping the duckies in the interactive "Help the duckies - Part 1" project.

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Introduction to coding, programming, and command execution through engaging geometric shape project.

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Master variables, sprites, controls, and functions in Game Lab by helping the duckies in the interactive "Help the duckies - Part 1" project.

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Geometric Shapes

Introduction to coding, programming, and command execution through engaging geometric shape project.

Premier Computer Vision

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Premier HTML and CSS

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Premier Javascript

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Premier Graphic Design

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Premier DBMS

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Master variables, sprites, controls, and functions in Game Lab by helping the duckies in the interactive "Help the duckies - Part 1" project.

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Premier Roblox Advanced

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Master variables, sprites, controls, and functions in Game Lab by helping the duckies in the interactive "Help the duckies - Part 1" project.

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Winter Wonderland Coding Adventure

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Angry RoboCop

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Strengthen your understanding of sprite behavior and custom behavior with the Water Cycle project.

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Help the duckies Part 1

Master variables, sprites, controls, and functions in Game Lab by helping the duckies in the interactive "Help the duckies - Part 1" project.

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Introduction to coding, programming, and command execution through engaging geometric shape project.

Winter App Development

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Master variables, sprites, controls, and functions in Game Lab by helping the duckies in the interactive "Help the duckies - Part 1" project.

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Introduction to coding, programming, and command execution through engaging geometric shape project.

Winter Design Thinking

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Certificate

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Coding Foundation

This Certificate of Achievement will be awarded on completion of Coding Fundamentals Module with high scores. All participants will be eligible for a Certificate of Participation.

Logic Building

Intermediate Loops

Conditional Logic

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App Development

This Certificate of Achievement will be awarded on completion of App Development Module with high scores. All participants will be eligible for a Certificate of Participation.

UI/UX Principles

Basic Interactivity

App Prototyping

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Block Based Coding Foundation

This Certificate of Achievement will be awarded on completion of Game Development Module with high scores. All participants will be eligible for a Certificate of Participation.

Event Handling

Variable Use

Game Mechanics

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Visual Design

This Certificate of Achievement will be awarded on completion of 3d Modelling Module with high scores. All participants will be eligible for a Certificate of Participation.

Design Principles

Color Schemes

Typography Basics

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Web Development

This Certificate of Achievement will be awarded on completion of Design Thinking Module with high scores. All participants will be eligible for a Certificate of Participation.

HTML/CSS Design

JavaScript Basics

Page Layouts

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Microelectronics

This Certificate of Achievement will be awarded on completion of Microbit Module with high scores. All participants will be eligible for a Certificate of Participation.

Circuit Theory

Sensor Integration

Basic Programming

Parental Guidance

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This program is best suited for kids aged 7 years and above. Younger kids will need significant adult assistance as coders are required to manage technical issues that may arise during class.

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Ratings & Reviews

4.67
/5
Based on
312 ratings

5star

75%

4star

21%

3star

2%

2star

0%

1star

2%

MR

Marco Rossi
starstarstarstarstar

My son has really enjoyed the coding course. Exploring the basics of coding through fun apps has sparked his interest in technology!...

05 Mar, 2023

JS

James Smith
starstarstarstarstar

I loved learning to create interactive games! The program introduced me to coding fundamentals, and I felt really accomplished when I built my first app....

24 Aug, 2023

AT

Aisha Tan
starstarstarstarstar

My daughter has developed great problem-solving skills through the interactive projects in this coding class. It's amazing to see her creativity blossom....

15 Mar, 2025

OJ

Oliver Johnson
starstarstarstarstar

This course was fantastic! I learned the basics of coding and enjoyed making real-world apps. The hands-on learning made everything so much easier!...

30 Oct, 2024

FA

Fatima Al-Mansoori
starstarstarstarstar

The coding fundamentals course has been a wonderful experience for my child. She has gained digital confidence and learned to create apps in a fun way....

12 Apr, 2024

SA

Samir Al-Fahad
starstarstarstarstar

Learning coding through game development was so much fun! I loved every minute of the interactive games we created....

12 Dec, 2024

EW

Emily Williams
starstarstarstarstar

This coding program has opened up a new world for my son. He now approaches problem-solving with a logical mindset and enjoys building his own games....

03 Aug, 2023

DJ

David Jones
starstarstarstarstar

The class was excellent! Exploring app development through coding felt like a creative adventure, and I learned so much about programming logic....

22 Jan, 2023

HN

Hanh Nguyen
starstarstarstarstar

I have seen a wonderful transformation in my child's thinking since starting the coding class. She loves the interactive projects and learns quickly....

02 Mar, 2025

CT

Charlotte Taylor
starstarstarstarstar

This coding course made me realize how much fun programming can be! I built real-world apps and gained confidence in my coding skills....

03 Jan, 2025

6

1:1 Classes

$122 per month

4 Classes per month

USD30.50 per class)

60 min


Live video meetings

Ages 8-12

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Frequently Asked Questions

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What age group are BrightCHAMPS courses designed for?

Arrow Up

All our programs and courses are designed for children aged 6-16 years, with structured learning paths tailored to their age and skill level. We recommend at least two sessions (1 hour each) per week for the best learning experience for this age group.

How is my child’s data and privacy protected?

Arrow Up

BrightCHAMPS strictly follows Children’s Online Privacy Protection Act (COPPA) guidelines. We do not collect more data than necessary. Our systems and staff are trained to ensure a safe and private learning space.

Can I get the recording of the classes for my child?

Arrow Up

To ensure student privacy, we do not provide recordings. However, detailed class notes, projects and activities are shared after each session for kids to revise at their own pace.

Is there any homework or outside practice required?

Arrow Up

While there’s no mandatory homework, we do encourage optional practice tasks, projects or games that reinforce class concepts which help your child apply their learning in a fun and engaging way.

How will Harvard help in my child’s journey with BrightCHAMPS?

Arrow Up

Through our partnership with Harvard Business Publishing Education, we integrate Harvard ManageMentor® courses into our curriculum, providing kids with interactive online access.

How are BrightCHAMPS classes conducted?

Arrow Up

Our classes are conducted live on BrightCHAMPS' platform, where students engage with teachers in real time. We offer one-on-one sessions to ensure every student gets personalized attention and learning experience.

What devices or softwares are needed for classes?

Arrow Up

A basic laptop or desktop with internet access is perfect. Classes typically run on Zoom. We’ll guide you with any other platform setup instructions (if required) before the course begins!

Does my child need prior experience in these courses or any other subjects?

Arrow Up

No prior experience is required for any of our programs. Our curriculum is designed to accommodate both beginners and advanced learners, with structured lesson plans.

Can I reschedule or cancel classes, if needed?

Arrow Up

We offer flexible scheduling of classes. You can reschedule or cancel classes 2 hours before the session based on availability and learning preferences through the Student Dashboard.